Крис:
uPl00ChrisPlain.arc = костюм Криса, в котором он в самом начале игры
uPl00ChrisNormal.arc = Крис BSAA без жилета
uPl00ChrisArmorA.arc = Крис BSAA в налокотниках
uPl00ChrisArmorB.arc = Крис BSAA в бронике
uPl00ChrisArmorF.arc = Крис BSAA в бронике да еще и в налокотниках
uPl00ChrisCos1.arc = костюм Safari
uPl00ChrisCos2.arc = костюм S.T.A.R.S
uPl00ChrisCos3.arc = костюм война
Шева:
uPl01ShebaPlain.arc = Шева начало игры
uPl01ShebaNormal.arc = Шева BSAA без жилета
uPl01ShebaArmorA.arc = Шева BSAA в налокотниках
uPl01ShebaArmorB.arc = Шева BSAA в бронике
uPl01ShebaArmorF.arc = Шева BSAA в бронике и с налокотниками
uPl01ShebaCos1.arc = Шева каннибал(индеец)
uPl01ShebaCos2.arc = Шева тусовщица
uPl01ShebaCos3.arc = Шева бизнес-леди
Джилл:
uPl02JillCos1.arc = Джил BSAA
uPl02JillCos2.arc = Джил Battle Suit
Вескер:
uPl03WeskerCos1.arc = полночь
uPl03WeskerCos2.arc = S.T.A.R.S
Джош - uPl04Josh.arc
Кирк - uEm95Kirk.arc
Конец главы:
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3
Benchmark ARC List:
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage
Фигурки:
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)
Наемники:
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level
Враги:
uEm6c.arc = Axe Executioner
em10 - Majini with moustache
em80 (em80) - Wesker (same model as Wesker Midnight in mercs)
em81 (em80) - Wesker w/ coat (used in 6-3 bossfight? , very buggy when swapped)
em82 (em82) - Uroboros Wesker (very very buggy, arms aren't rendered)
em83 (pl08) - Jill battlesuit (as in the first part of the 6-3 boss fight) - needs correct face.lmt
em84 (pl08) - Exact same model as above
em86 (em86) - Irving
em87 (em87) - Uroboros Irving
em87Irving_2 (em87) - Exact same model as above
em91Marchant (em91) - Test model
Em92 (em92) - Allison (from chapter 1-2)
Em92Wife (em92) - Exact same model as above
em93 (em93) - Generic BSAA soldier, crashes when trying to swap.
em94 (em94) - Generic BSAA soldier
em97 (em97) - Reynard
uEm23 = маджини пулеметчик
Стволы:
Weapons
Wp3e = gold egg
Wp0a - Proximity Mine
Wp0b - S&W Model 29 Revolver
Wp0c - Grenade Launcher
Wp0d - Rocket Launcher
Wp0e - Kukri Knife
Wp0f - Longbow (don't know who's)
Wp01 - Kamasu Kissaki knife (Don't know who uses this, someone in mercs.
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - Beretta 93R
Wp02 - Beretta M92FS
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp03 - Maybe the Vz61
Wp04 - Ithaca
Wp05 - Sako S75
Wp5b - Chainsaw
Wp53 - Broom
Wp06 - HE Grenade
Wp6a - AK-74
Wp6d - Stielhandgranate
Wp6e - Flashbang
Wp07 - Thermite (Incendiary Grenade)
Wp7a - Red drum
Wp08 - Flashbang again
Wp10 - H&K P8
Wp11 - Sig Sauer P226
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun, possibly
Wp19 - Hydra
Wp20 - Dragunov
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp53 - Medieval Shield
Wp55 - Kukri
Wp58 - Executioner's axe
Wp61 - Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp72 - Something spiky with chicken feet
Wp74 - Tribal shield maybe
Wp77 - Executioner's axe again
Wp78 - Rock
Wp89 - S.T.A.R.S. Samurai Edge
Главы:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U- - S304
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508
Автор говорил, что список еще будет дополняться.